Friday, 17 May 2013

Moving around


NavMesh seems to provide 'layers' which I can specify which sprites (/agents) can 'walk' on these. 
There is then some cool stuff built in to Unity which allows these sprites to auto-path to a location; really handy stuff to have out of the can*
*only available in pro version. 

I have also started exploring the concept of Terrain. I'm still not 100% sure on how to get my wonderful GIF in to a world that I can use. Still, I shall experiment around making a terrain a layer and seeing if I can leave it two dimensional. 

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