Wednesday, 22 May 2013

NavMesh Layer causing my sprites/agents to kinda vanish

I've encountered a weird problem. When I add a NavMeshAgent to an entity then place this on my NavMesh terrain then I can't see the NavMeshAgent. Well...kinda.

It's like I'm losing one of the six sides that make up the gif map.

My solution: since I'm working on a 2D game I hacked it so my units are shaped a bit differently and have a different side facing up...far from graceful, but it works.

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