Friday, 17 May 2013

The goal

So I want to create a 2D game which has elements from my favourite games growing up. I don't want to discuss content in a public forum, but merely how I have approached certain coding challenges as I go along. This is intended slightly more as a self-wiki in case of early onset dementia rather than a guide to all other noobs out there, but I am happy to share.

My goal:
2D game.

Graphic editor for sprites. I'll have relatively static sprites at this stage, changing state very rarely and with cheap graphics when they do. For this I have selected Pixen, an easy, powerful, and surprisingly fun* pixel art tool.

*It's kinda like Minecraft without the 3D, or the hours of mining.

Game editor: Unity 3D. It seems powerful and trusted with a solid physics engine (not that I need that). Only downside is the hefty price tag. Demo for now. Le sigh.

More anon.

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